Name:Spy
Cost:500
Side:Allied
Range:N/A
Armor:None
Prereq:Barracks & Radar Dome
Weapon:Information
Spies look like the enemy's own infantry. A human player will certainly be suspicious of a unit that he can not control.
They make great scouts since they can pass unmolested by enemy units, but guard dogs will sniff them out with messy results.

If the enemy sells a building that your spies infiltrate, your spy will emerge.