| Name: | Spy |  |
| Cost: | 500 |
| Side: | Allied |
| Range: | N/A |
| Armor: | None |
| Prereq: | Barracks & Radar Dome |
| Weapon: | Information |
Spies look like the enemy's own infantry. A human player will certainly be suspicious of a unit that he can not control.
They make great scouts since they can pass unmolested by enemy units, but guard dogs will sniff them out with messy results.
Spies can infiltrate various buildings and pass along a steady stream of intelligence. The information they can collect is as follows:
- Barracks, weapon factory, construction yard: Find out what units the enemy is building.
- Subpen: Get a sonar pulse that shows enemy subs.
- Refinery, silos: Learn the financial status of your enemy.
- Radar dome: Track the movement of every enemy unit, seeing what they see. In multiplayer games, you'll hear the conversations of the enemy you infiltrate
If the enemy sells a building that your spies infiltrate, your spy will emerge.